Richard Robledo

Producer · Game Designer · Indie Developer

25+ years shipping games people play.

I lead cross-functional teams across game development, motion capture, animation, VFX and gameplay, and I build my own games too. Most recently: cinematics for Star Wars Zero Company and my solo indie game Muse Ingenium on Steam.

See credits Muse Ingenium

Muse Ingenium key art

Professional

Cinematic Producer at Rouge Mocap (Star Wars Zero Company), Senior Producer & Design Lead at Big Red Button (Pokémon GO, The Arcslinger), Executive Producer at Game Machine Studios (Disney Planes: Fire & Rescue), plus credits back to 1998.

Portfolio & credits →

Indie

Muse Ingenium, a solo project on Steam and itch.io.

Case study →

Personal

Prototypes, open-source experiments and AI video work.

Projects →